Uno Platform 6.0 for Windows and Cross-Platform Applications

Last week v6.0 of the Uno Platform was released marking the cumulation of a number of years of investment in both the core cross platform framework, as well as the new Uno Platform Studio (including Hot Design), a set of tools that are designed to accelerate your development. In this post we’re going to take … Read more

Hot Reload in Windows Applications

In a previous post on the topic of hot reload I discussed using the CreateNewOnMetadataUpdate attribute to force updating of entire classes, rather than patching existing types. This makes hot reload more resilient but does require additional logic in order to apply the newly created types. In this post we’re going to walk through the … Read more

Enhancing .NET Hot Reload with CreateNewOnMetadataUpdate, MetadataUpdateHandler and MetadataUpdateOriginalType Attributes

With each update to the .NET SDK and Visual Studio the support for Hot Reload improves. Hot Reload is the ability to make changes to your running application without having to restart and it can dramatically improve developer productivity, when it works. In this post we’re going to look at a simple example of where … Read more

Visual Designer, Hot Reload and Beyond

In the last couple of years we’ve seen a massive spike in interest around “Hot Reload” thanks to the popularity of frameworks such as React/React Native and more recently, Flutter. The goal of Hot Reload is to allow developers to iteratively change their application code, whilst debugging their application – this cuts down considerably the … Read more