Getting Started with the Uno Platform (Project Reunion/WinUI)

Two years ago I posted on Getting Started with Platform Uno which focused on starting with a UWP application and extending it cross platform using the Uno Platform. For those tracking developments in the Windows development space, you’ll be aware that the 0.5 version of Project Reunion has just been released. It seem fitting to … Continue reading “Getting Started with the Uno Platform (Project Reunion/WinUI)”

Naming, Versioning and Releasing Project Reunion and Windows UI

As the first release of Windows UI 3.0 is imminent, there’s a bit of a dialogue going on about its relationship with the parent project, Project Reunion. More specifically the conversations focus on topics like naming, versioning and release planning. In this post I’m going to touch on these topics and provide my thoughts on … Continue reading “Naming, Versioning and Releasing Project Reunion and Windows UI”

Windows 10X Launch Plans Leave Developers Confused

Here’s the upshot – if you’ve been watching the Windows developer space, the hot topic at the moment is Project Reunion, which includes Windows UI and will form the building blocks for apps targeting the Windows platform going forward. And then there’s Windows 10X (“10X“), Microsoft’s latest attempt at a cut down version of the … Continue reading “Windows 10X Launch Plans Leave Developers Confused”

Stop Talking about UWP

Ok, I know this post is probably going to annoy all those UWP loyalist out there that can’t unpackage their love for the platform and realise that Windows development is in the process of moving on. One of probably the biggest marketing nightmares that Microsoft has unleashed is UWP. To different people, UWP means different … Continue reading “Stop Talking about UWP”

A Vision for the Windows Developer Platform

Last month I posted on Building a Roadmap for Windows Development, where I discussed some of the components that need to come together in a coherent manner for the Windows developer platform of the future. These included things like running in the Windows App Container and the app having an Identity. In this post I’ll … Continue reading “A Vision for the Windows Developer Platform”

Converting Xamarin.Forms to WindowsUI and Uno: StackLayout v StackPanel

When moving from Xamarin.Forms across to WinUI, one of the simpler changes to make is to switch out StackLayout for StackPanel. Or so you’d think – unfortunately StackLayout has some quirky behaviour that needs some extra handling to get right. In this post we’ll look at why the StackPanel replacement doesn’t always work, and what … Continue reading “Converting Xamarin.Forms to WindowsUI and Uno: StackLayout v StackPanel”

Windows UI (WinUI) 3 Preview 5 and Project Reunion 0.5 preview – Upgrade today

Ok, just a quick summary post – Windows UI 3.0 and Project Reunion 0.5 preview has just shipped. The most notable change is that WinUI now falls under Project Reunion with changes to namespace, packages and the Visual Studio extension. Installation Here’s a quick summary of getting the latest bits: Start by removing the WinUI3 … Continue reading “Windows UI (WinUI) 3 Preview 5 and Project Reunion 0.5 preview – Upgrade today”

Converting Xamarin.Forms to WindowsUI and Uno: SafeArea to VisibleBoundsPadding

Converting a Xamarin.Forms application across to use WinUI + Uno is mostly straight forward as a lot of the XAML is either the same, or has an equivalent. When you’re dealing with platform specifics, one thing you might come across is the SetUseSafeArea call. For example: The Uno platform exposes the concept of safe area … Continue reading “Converting Xamarin.Forms to WindowsUI and Uno: SafeArea to VisibleBoundsPadding”

Simple WinUI + Uno Calculator

A week or so ago David from the XF/Maui team kicked of a thread on twitter challenging devs to add a simple addition to a simple calculator. I particularly liked the transition animation that Robin added, so figured I’d translate this to a WinUI+Uno platform application. I’m going to try to keep as close to … Continue reading “Simple WinUI + Uno Calculator”

Async Support for Executing Storyboards in UWP and WinUI

Sometimes I forget just how old and dated XAML is, and how little advances Microsoft has made to make it easy to work with. With the move to WinUI, hopefully we’ll start to see some much needed improvements – we’ve seen some already with the ability to define row and column definitions as a single … Continue reading “Async Support for Executing Storyboards in UWP and WinUI”

Colors, Styles and Templates in Windows UI (WinUI)

This is a quick post just to provide a reference point for anyone who’s looking for the default styles, templates, colors etc for Windows UI. Let’s break this down a bit: UWP Let’s start with the current technology, UWP. If you want to inspect the default styles and templates for UWP controls, you just need … Continue reading “Colors, Styles and Templates in Windows UI (WinUI)”

Breaking a Developer Ecosystem by Changing a Namespace

The next 6-12 months are going to be super exciting with both preview and releases planned for WinUI, Project Reunion and Maui (aka Xamarin.Forms). WinUI/Reunion represent a significant decoupling for Windows apps from the underlying OS version. Meanwhile Maui will provide a bit of a reset for Xamarin.Forms which some major improvements to the way … Continue reading “Breaking a Developer Ecosystem by Changing a Namespace”

Building a Roadmap for Windows Development

If you’re a developer that builds apps using .NET for Windows you’ll be familiar with Microsoft’s attempts to deliver a better developer story. Unfortunately this usually involves learning a new, typically under-baked, technology that in theory will make it easy to deliver better apps for Windows. Whether this was the jump from WinForms to WPF … Continue reading “Building a Roadmap for Windows Development”

Using ImageSharp in your WinUI – Uno Cross Platform App

This post originated from a tweet demonstrating how easily you can use the ImageSharp library in a Blazor server side app to generate images. In this post I’ll show how we can reuse the same code plus WinUI+Uno to generate images for iOS, Android, Windows (Desktop+UWP) and Web (WASM) I figured it’d be easy enough … Continue reading “Using ImageSharp in your WinUI – Uno Cross Platform App”

Building an Android app with .NET 6

Firstly, the news – Microsoft has made preview 1 of .NET 6 available. Make sure you checkout the long blog post that gives background on what’s coming in .NET 6 and what’s shipped in the preview. Setup Next, grab the bits and get ready to build an Android app using .NET 6. Make sure you … Continue reading “Building an Android app with .NET 6”

WinUI 3.0 Debugging Tooling with Visual Studio

Preview 4 of WinUI3.0 dropped recently and if you want to get started you’ll need the preview of Visual Studio and the WinUI project templates. One of the things I noticed was that some of the tool windows I was used to from UWP weren’t working as I expected. I recall hearing that Microsoft had … Continue reading “WinUI 3.0 Debugging Tooling with Visual Studio”

How to Upgrade a UWP Application to WinUI 3.0

As we get close to preview 4 of WinUI 3.0 (it’s Feb 2021 already so where’s my WinUI preview4!), now’s the time to start looking at how you’re going to upgrade your UWP application to WinUI3.0. In this post we’ll look at a migration approach that will allow you to keep your UWP app running … Continue reading “How to Upgrade a UWP Application to WinUI 3.0”

Changing Taskbar Icon for Applications on Windows 10

After installing both Visual Studio and Visual Studio Preview I ran into the issue that when I pinned both to the taskbar, I didn’t know which was which. If I hovered over the icon, the tooltip indicated that the one on the right is Visual Studio 2019 Preview but I wanted a quicker way to … Continue reading “Changing Taskbar Icon for Applications on Windows 10”

WinUI 3.0 Misconceptions

Recently I came across a twitter thread talking about WinUI 3.0 (WinUI3) and how it failed to live up to expectations. Hopefully @JaykeBirdCoding won’t mind me going through his tweets and providing my thoughts – if you get value out of this analysis, please make sure you go follow @JaykeBirdCoding! For anyone else out there … Continue reading “WinUI 3.0 Misconceptions”

Unpackaged Windows Apps with Identity using a Sparse Package

In my previous post I made a passing reference to the use of sparse packages to allow unpackaged Windows applications to acquire an identity. In this post we’re going to walk through creating a sparse package and attaching it to an unpackaged Windows application. Before we get into it I want to link to a … Continue reading “Unpackaged Windows Apps with Identity using a Sparse Package”