Adding a Windows Widget to a C# Windows App SDK (Windows UI) App

Microsoft just shipped v1.2 of the Windows App SDK, which includes support for creating third-party Widgets for Windows. During the previews, it was understood that there was a limitation that the widget provider (i.e. the functionality of the widget) needs to be developed using C++. However, this changed and the final release included support for … Read more

Fixing Broken DefaultButtonStyle in Windows UI (WinUI) / WinAppSdk

In writing my previous post on Implicit and Explicit Styles in XAML I was reminded of a bug in the definition of the DefaultButtonStyle which prevents you setting the Foreground colour of a Button. The issue is documented, along with the fix, in this issue but for whatever reason (and I can’t think of one … Read more

Xamarin.Forms, .NET Maui and the Uno Platform

The .NET Maui team at Microsoft recently dropped Release Candidate 1, so I thought it worth taking a quick look at how it compares to both it’s predecessor, Xamarin.Forms, and the Uno Platform, which is arguably the market leader for building multi-platform application with .NET. If you missed the announcement by Microsoft, here’s a tweet … Read more

Control the Window of your WinForms, WPF or Windows UI (WinUI) app using the Windows App SDK

Code sample for this post is on GitHub: AppWindowSample One of the more significant differences between building apps for mobile devices, such as iOS and Android, and desktop pcs (Windows or Mac) is the concept of windows. On a mobile device, your app typically runs full screen, or perhaps split screen on some devices, so … Read more