Adding AI to a Windows and Uno Platform Application using Microsoft.Extensions.AI

Earlier this month Microsoft introduced the preview of Microsoft.Extensions.AI.Abstractions and Microsoft.Extensions.AI libraries with the aim of making it easier for .NET developers to integrate AI services into their applications. The Uno Platform provides support for using Microsoft.Extensions in applications that target Windows and any other Uno Platform target (iOS, Android, MacCatalyst etc) via the Uno.Extensions … Read more

XAML Reuse with Templates in Applications for Windows and the Uno Platform

XAML is often criticised for being verbose, hard to read and unnecessary as an additional language for defining the interface for an application. This feedback has lead to the creation of C# markup which works with both Windows UI / Windows App SDK and  Uno Platform applications. However, I find that the declarative nature and … Read more

Understanding Styles and Resources in Windows and Uno Platform Applications

In my previous post I looked how the Windows UI 3 Figma file components and variants map to styles and visual states in Windows UI but glosses over some of the details of how resources and in particular, Styles, are defined in Windows UI. To cover this in more detail, in this post we’re going to drill … Read more

How Figma Component Variants map to XAML Visual States in Windows UI

In a previous post I covered using Figma to design and develop applications for Windows and the  Uno Platform. This was a high level post that didn’t get into either Figma files (Fluent and Material) in much detail. One thing that is common to both files is the use of components, and component variants, to … Read more

Using Web Authentication (OAuth2) to access Figma from Windows and Uno Platform Application

OAuth2 is quite a common authentication standard for web services to use. Whilst a lot of services have now updated to use OpenID Connect, there are still some, like the Figma api, that still use OAuth2. In this post we’re going to walk through using the Uno.Extensions web authentication package to simplify not only the … Read more

Using Figma to Develop Windows and Uno Platform Applications

Designing applications for Windows and the Uno Platform can be difficult if you attempt to start from a clean slate and assume that you have to design everything from the ground up. This would require you to design even simple elements like a TextBox and a Button. After designing each element, a developer would then … Read more

Add some Swagger to your Windows and Uno Platform application using Kiota and OpenAPI

This post is going to walk through using the Microsoft tool, Kiota, to generate client code from a Swagger / OpenAPI definition that can be used within a Windows (WinUI/Windows App Sdk) / Uno Platform application. Ok, so let’s backup a little – firstly, Swagger / OpenAPI (see description) is used to describe service endpoints. … Read more

What’s a Navigation Region in Windows and Uno Platform Applications?

In all but the simplest single page application, the layout of an application has to be dynamicaly changed in order to display information, or capture input from the user. Most application frameworks provide a variety of components to make this easy. For example in a WinUI / Windows App SDK application can use a Frame … Read more

Navigation using Regions in Windows and Uno Platform Applications

Out of the box, applications built using WinUI / Windows App Sdk or the Uno Platform have access to a wide range of controls, such as Frame, TabBar and NavigationView that can be used for navigation. However, there’s no common pattern/metaphor that makes it navigate within an application. Uno.Extensions includes Navigation which provides a consistent abstraction for … Read more

Using Syncfusion Controls in Uno Platform Application using MAUI Embedding.

The Uno Platform supports many third party control libraries, such as Mapsui and LiveCharts, but sometimes there are components that you want to use that haven’t been adapted to work with Uno. For this, you can turn to .NET MAUI Embedding which allows for any .NET MAUI control to be hosted within an Uno Platform … Read more

Uno Platform 5.2 Released – One Project To Rule Them All

This has been a work in progress over the last couple of releases in order to deliver a better developer experience for the Uno Platform. The 5.1 release introduced the Uno.Sdk which allowed for better integration with Visual Studio – no more pesky “reload project” warnings appearing. With the 5.2 release the Uno Platform goes … Read more

Switching AI Models with ChatGPT in a Windows and Uno Platform Application

In my previous post I walked through how to connect to ChatGPT in order to integrate AI into a multi-platform (Windows App SDK and the Uno Platform) based application. In this post we’re going to add the ability to switch which AI model (GPT 3, 4 etc) is used when connecting to ChatGPT. We’ll also cover … Read more

Connecting Your Windows and Uno Platform App to ChatGPT with Azure.AI.OpenAI

In today’s digital world, integrating AI into your applications has become increasingly important. One powerful AI model that you can leverage is OpenAI’s GPT, known for its natural language processing capabilities. In this blog post, we’ll guide you through the process of connecting your Windows app to ChatGPT using the Microsoft Azure.AI.OpenAI library, allowing you … Read more

Managing Dependencies in Windows and Cross Platform Applications

As with all software managing dependencies in often a lot harder than it seems, particularly when there are conflicting priorities. In this post I’m going to talk about some of the challenges developers face relating to dependencies when building Windows and cross/multi platform applications using .NET, the Windows App SDK and the Uno Platform. I’ll … Read more

Conditional Template Selector for XAML Applications for Windows and Uno Platform

Ok this post took a bit of inspiration from the C# Markup support that’s available for the Uno Platform where it’s easy to build a template selector (for a ListView for example) using a set of Case statements. This got me thinking that there must be a way that we can use a similar technique … Read more

Using ChatGPT and GitHub Copilot to Generate the XAML for your Windows application

In this post I’m going to experiment using ChatGPT and Copilot to help generate the XAML for pages in a Windows application. Since we’ll be using WinUI and the Windows App SDK, the application can be extended to support other platforms via the Uno Platform.  ChatGPT We’ll start by using ChatGPT (in this case ChatGPT v3.5) … Read more

Designing and Building Windows Applications using Figma and the Uno Platform

Last week, the Uno Platform officially launched their Figma Plugin which works in parity with the Uno Platform Material Toolkit to support both designers and developers with the process of designing applications. If you haven’t already, check out the announcement post that provides a high level overview of both the plugin and toolkit. In this post we’ll … Read more

NDC Sydney – Come learn why Figma is important to the Uno Platform

For a lot of people if you mention the Uno Platform they would immediately place it in the same bucket as other cross platform, .NET, technologies such as .NET Multi-platform App UI (.NET MAUI) and Avalonia UI and if you’re only interested in the core capability of create apps that run on multiple platforms from a … Read more

Add Maps to your WinUI / Windows App SDK Application using MapControl

The latest 1.5 experimental and preview version of the Windows App SDK contains the much anticipated MapControl. To get started, all you need to do is the following: <Window x:Class=”App2.MainWindow” xmlns=”http://schemas.microsoft.com/winfx/2006/xaml/presentation” xmlns:x=”http://schemas.microsoft.com/winfx/2006/xaml”> <Grid> <MapControl x:Name=”mapControl” Width=”800″ Height=”600″ InteractiveControlsVisible=”True” MapServiceToken=”{your map service token}” /> </Grid> </Window> Unfortunately, this doesn’t work out of the box (see GitHub … Read more