Building Messages in Blend for Visual Studio

The other day Martin Zikmond tweeted about a messaging sample app he’d built using the Uno Platform, allowing the same app to run on iOS, Android, Windows, MacOS and Web. Whilst the concept was simple enough, the point was that there was almost no platform specific code and yet the app works and looks virtually … Continue reading “Building Messages in Blend for Visual Studio”

Microsoft Build 2020: Uno Platform + WinUI = Future of Cross Platform Apps

I’ve been a long time supporter of the work that the team at Uno Platform have been doing. The announcement today of v3.0 of the Uno Platform comes hot on the heals of releases 2.3 and 2.4 that introduced AndroidX and MacOS support. This isn’t just any old announcement, v3 aligns the Uno Platform with … Continue reading “Microsoft Build 2020: Uno Platform + WinUI = Future of Cross Platform Apps”

Creating a Flutter App for Web

I’ve covered this topic previously in my post Create, Build and Publish a Flutter Web App but things have changed a little now as web support has been merged, making it easier to build a single application that runs on iOS, Android and Web. To find out more you can check out the Flutter docs … Continue reading “Creating a Flutter App for Web”

Create, Build and Publish a Flutter Web App

Using Flutter for building iOS and Android applications brings with it some advantages over other cross platform solutions such as Xamarin.Forms or React but one of the more interesting developments to keep an eye on is the support for running Flutter apps on the web. In this post we’re going to create a basic Flutter … Continue reading “Create, Build and Publish a Flutter Web App”