Startup Performance, Skia and the Future of Cross Platform Apps Built with .NET

Over the last week I’ve been exploring different ways to measure the time it takes for an app to launch and be ready for the user to interact with. I’ll go into more detail on this topic in subsequent posts but I wanted first to take a bit of a side track into thinking about … Read more

Xamarin.Forms – Which tools do you use?

If you’re developing cross-platform applications using Xamarin.Forms then you’re likely to be using either Visual Studio or Visual Studio for Mac (as an aside, if you’re new to Xamarin.Forms you can get the tools you need for free, so don’t feel you need to go out and purchase the professional version of Visual Studio!). The … Read more

Repacking and Resigning an Android APK to Target Different Environments

In my previous post talking about targeting different environments I ended with the proposition that what we need to be able to do as part of the release pipeline for an app is to adjust the configuration file that’s included in the app package. In this post I’m going to manually walk through what this … Read more

How to Support Multiple Environments in your Mobile Application?

Build Configurations

Whether you’re developing an Android app in Kotlin, a cross-platform app in Flutter or Xamarin Forms, or an Xbox app in C#/XAML, supporting multiple environments when building an app, is just not as easy as it should be. For example the different environments might be dev, test, staging, prodution etc to align with your dev, … Read more

Apple Introduces SwiftUI; So What?

Shortly after Apple announced SwiftUI a twitter thread erupted discussing a hypothetical Sharp UI. It was positioned an alternative for declarative ui development, across Xamarin applications in C# or F#. If Apple has SwiftUI, perhaps we’ll Microsoft rollout # UI (Sharp UI) for as a new method for building user interfaces in @xamarinhq apps with … Read more