XAML Basics for WPF, UWP, Uno and WinUI

This is an index post for a series of blog posts covering some XAML basics. The original content came from a series of posts that Beatriz Stollnitz made on WPF/Silverlight that had been moved to a github repository. Unfortunately most of the samples don’t work out of the box with the latest version of Visual Studio … Continue reading “XAML Basics for WPF, UWP, Uno and WinUI”

Don’t Judge XAML Based On Lines of Code

For those following the on-going discussion around the future of XAML and specifically the use of XAML in DotNetMaui/Xamarin.Forms, this post is a follow on from two great posts discussing the options that are, or will be, available for Xamarin.Forms developers as we move forward with DotNetMaui: Mobile Blazor Bindings – Getting Started + Why … Continue reading “Don’t Judge XAML Based On Lines of Code”

DotNetMaui (Xamarin.Forms) is Not a XAML Platform

Yeh I know I’m going to get a ton of abuse about how this title is just click bait but before you start with the comments, hear me out. Firstly, the title is actually just missing a word DotNetMaui is Not JUST a XAML Platform In this post we’ll go through why DotNetMaui/Xamarin.Forms is/is not … Continue reading “DotNetMaui (Xamarin.Forms) is Not a XAML Platform”

Building Messages in Blend for Visual Studio

The other day Martin Zikmond tweeted about a messaging sample app he’d built using the Uno Platform, allowing the same app to run on iOS, Android, Windows, MacOS and Web. Whilst the concept was simple enough, the point was that there was almost no platform specific code and yet the app works and looks virtually … Continue reading “Building Messages in Blend for Visual Studio”

Windows (UWP) Designer in Visual Studio and Blend for Visual Studio

If you’ve been looking at the release notes for the Visual Studio previews, you’ll have noted that there’s some work being done on the XAML designer that now supports both WPF and UWP. I figured I would take this opportunity to go through and document some of the features that I use and some of … Continue reading “Windows (UWP) Designer in Visual Studio and Blend for Visual Studio”

Consuming REST API with Swagger / OpenAPI in Xamarin and Uno Applications

I still recall the simplicity of standing up a SOAP service and adding a service reference via Visual Studio by simply entering the url to the WSDL – this scenario just worked…. until we moved on. There was a rapid progression away from the overly prescriptive XML based world of SOAP to REST based APIs. … Continue reading “Consuming REST API with Swagger / OpenAPI in Xamarin and Uno Applications”

iOS Hot Restart, Multi-Targeting and Solution Template for Cross-Platform Applications with Uno

In my last couple of posts I covered setting up multi-targeting and improving the developer experience with multi-targeting. This was in the context of an application that supported iOS (Xamarin iOS), Android (Xamarin Android) and Windows (UWP). In this post we’re going to look at a template for Uno cross-platform applications. If you’re new to … Continue reading “iOS Hot Restart, Multi-Targeting and Solution Template for Cross-Platform Applications with Uno”

Microsoft Build 2020: Uno Platform + WinUI = Future of Cross Platform Apps

I’ve been a long time supporter of the work that the team at Uno Platform have been doing. The announcement today of v3.0 of the Uno Platform comes hot on the heals of releases 2.3 and 2.4 that introduced AndroidX and MacOS support. This isn’t just any old announcement, v3 aligns the Uno Platform with … Continue reading “Microsoft Build 2020: Uno Platform + WinUI = Future of Cross Platform Apps”

Pipeline Templates: Complete Azure Pipelines Example for a Uno Project for iOS, Android and Windows

My last post was a bit of a long one as it covered a bunch of steps for setting up the bits and pieces required for signing an application for different platforms. In this post I just wanted to provide a complete example that shows a single multi-stage (6 in total) Azure Pipelines pipeline for … Continue reading “Pipeline Templates: Complete Azure Pipelines Example for a Uno Project for iOS, Android and Windows”

Pipeline Templates: Building and Deploying Uno Apps for iOS, Android and Windows

In my previous posts covering the Pipeline Templates I’ve discussed building a Xamarin.Forms apps for iOS, Android and Windows (UWP) and subsequently deploying them to AppCenter. In this post we’re going to look at doing the same with a Uno application. Given that Uno is built on top of the core Xamarin functionality, the process … Continue reading “Pipeline Templates: Building and Deploying Uno Apps for iOS, Android and Windows”

Visual State Management with BuildIt.States and Uno

I’ve posted previously on using visual states in Uno and how they can be used to effectively manage the different visual layouts a page can take on. These may be changes in layout due to the application being resized, or perhaps due to different data loading states. I’ve recently created a Uno build of the … Continue reading “Visual State Management with BuildIt.States and Uno”